Exploring DOTween

A Powerful Animation Engine for Unity

Holo Werkz, we’re always on the lookout for tools that can enhance our development workflow and help us create more immersive experiences. One such tool that has consistently proven its worth is DOTween by Demigiant. This robust animation engine simplifies the process of animating Unity objects through straightforward code, making it a valuable asset for any Unity developer.

Key Information

  • License Agreement: Standard Unity Asset Store EULA
  • License Type: Extension Asset
  • File Size: 222.0 KB
  • Latest Version: 1.2.765
  • Latest Release Date: February 4, 2024
  • Original Unity Version: 2019.4.0 or higher
  • Compatible Unity Version: 2022.3.29f1
  • Supported Render Pipeline: Universal 3D

Why DOTween?

DOTween stands out due to its ease of use and powerful features. It allows developers to animate Unity objects with simple code commands such as Play, Pause, Goto, Rewind, Complete, and more. Here are some of the key features that make DOTween a must-have:

  • Looping and Easing: Create smooth and natural animations with various looping and easing options.
  • Blendable Tweens: Seamlessly blend animations for more dynamic effects.
  • Path and Rotation Modes: Animate objects along paths and control their rotation with precision.
  • Animation Curves and Time Scaling: Customize animations with curves and control their timing.

Getting Started with DOTween

Installing DOTween is a breeze, with the package integrating into your project without errors or warnings. The first step is to open the DOTween utility panel and run the DOTween setup. For our projects, we use ASM definitions (ASM defs) to encapsulate third-party code systems and speed up compile times during iteration in the editor. We recommend adding ASM defs when installing DOTween to any new project, as they help structure projects of all sizes architecturally.

Features and Functionality

DOTween’s code includes editor methods and several static classes that handle components like audio, physics, sprites, and the user interface. You can create and control tweens by calling methods such To DoMove and DoColor on the objects. Additionally, DOTween allows for the creation of sequences, enabling complex animations to be built with ease.

The interface for controlling the tweening system’s settings is found in the DOTweenSettings asset, while the operational code is provided in a DLL.

Conclusion

In conclusion, DOTween is a robust contender in the Unity Asset Store for tweening and other animation utilities. Having used it successfully in many projects, I can confidently say that it enhances the animation workflow and brings a high level of functionality to any Unity project.